AI Insights · Timothy · July 2022
Top 5 Apple Arcade Games Performance in Norway Q2 2022
Discover the performance trends of the top 5 Apple Arcade games in Norway during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Apple Arcade games in Norway exhibited varied performance trends across downloads, revenue, and active users. Here’s a detailed look, based on data from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps saw a fluctuating trend in weekly downloads, peaking at 2.6K in mid-April and ending the quarter with 2.1K by the last week of June. Weekly revenue showed a general decline, starting at $165 and dropping to $62 by the end of the quarter. Active users remained relatively stable, averaging around 15K to 16K throughout the period.
Sonic Dash: Fun Endless Runner by SEGA experienced significant weekly downloads, reaching a high of 1.9K in mid-April and maintaining around 1.5K towards the end of June. The game’s revenue showed an initial peak of $385 in early April, stabilizing around $298 towards the quarter’s end. Active users saw a notable increase, starting at 10.7K and rising to approximately 18.1K by late June.
Chess - Play & Learn from Chess.com had a consistent performance with weekly downloads hovering around 700 to 1.2K. Revenue peaked at nearly $8K in mid-April before stabilizing around $5.5K by the end of June. The game maintained a steady active user base, averaging around 21K throughout the quarter.
Temple Run by Imangi Studios, LLC saw weekly downloads peaking at 1.1K in mid-April and stabilizing around 700 to 900 towards the end of June. Revenue showed minor fluctuations, peaking at $123 in mid-June. Active users varied slightly, with a peak of 5.3K in early April and ending the quarter with approximately 4.6K.
Hill Climb Racing from Fingersoft had a steady trend in downloads, peaking at 1.3K in mid-April and maintaining around 800 towards the end of June. The game’s revenue showed slight fluctuations, with a high of $465 at the beginning of April and around $351 by the end of June. Active users remained stable, averaging around 26K to 30K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.